Maxis: Game is Serious
Business
By L.C. Wong
KUALA LUMPUR: If being the largest mobile service provider
in the country wasn't enough – not including its impending
acquisition of TIMEcel Sdn Bhd, which would give it even more
subscribers – Maxis Communications wants to own the
mobile entertainment space as well.
The company is eyeing the games arena with the recent introduction
of a series of short message service or SMS games.
"We wanted to introduce games as a way to move users
from using simple person-to-person messaging to individual
transactions via games and interactive activities,"
said Lilac B.L. Ong, head of the prepaid marketing consumer
business division at Maxis Communications Bhd.
Headlining its intentions is MindPlay (www.activateyourlife.com.my),
a series of SMS-based games for its subscribers.
MindPlay comprises three games, Chabomzie
II, QuizWhiz and Brainteaser, scheduled to
be released in stages.
To fuel more interest, Maxis will organise a MindPlay
tournament, with cash rewards and prizes worth a total of
about RM190,000.
According Ong, the games will continue even after the tournament
has ended.
MindPlay is a new take on the traditional and simple multiple-choice
and yes-or-no answer games, Ong told In.Tech.
She cited Chabomzie as an example. Developed by local games
developer UnrealMind Interactive Sdn Bhd, it's a classic
whodunit mystery game delivered via the SMS platform. Participants
are required to explore the crime scene and gather evidence
through various game command codes.
"With Chabomzie and its various levels, we're hoping
to challenge the minds of our subscribers by providing more
interactivity," she added.
The community
The games are open to all Maxis subscribers, but Ong said
that MindPlay will be heavily marketed as a product of Hotlink,
its prepaid service.
This was simply because the games are targeted at the youth
segment, which are largely Hotlink users.
Ong promises even more goodies, but noted that before offering
any service, a thorough understanding of consumers' needs
was important.
Prior to launching MindPlay, Ong and her team decided to
test run one of the games on a lower scale, with the first
instalment of Chabomzie , Chabomzie I.
"We wanted our subscribers to practise and try using
their phones to play games," she said.
Ong believes that education is still very important so
that the idea of games are not misconstrued or associated
with negative aspects like gambling.
"Games aren't always about gambling, they're entertainment
and fun … it's exciting when we make it challenging,"
she said.
It was also important to keep users aware of new technology.
"If we don't do this, the gap will be too sudden,"
Ong said. "This gives us time to check out the reliability
of new technologies as well."
While games are taking centrestage now, Ong assured Maxis
users that its existing services such as SMS chat and downloadable
ringtones will continue to be important to the services
suite.
However, the company does not plan to bundle or package
the games, nor reduce the present rate of 15 sen per SMS.
"We don't believe in dropping prices as a way to grow;
it has not been our policy. We would rather enhance our
services and provide greater value," Ong said.
She said the company is also putting in place the necessary
technology to introduce Java games that can be played online
or downloaded to mobile phones.
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