MonsterMob pursues top position
BRITAIN-BASED mobile content provider MonsterMob Group plc aims to become the world's
largest and most profitable mobile content distributor through acquisitions of businesses in strategic
locations.
The company, which is listed on the Alternative Investment Market (AIM) of the London Stock
Exchange plc (LSE), works with 36 different mobile network operators in 17 countries globally,
where it provides entertainment solutions such as real-music ring tones and java games to its
subscribers.
"We are looking to be number one before the decade is out," MonsterMob chief executive officer
Martin Higginson told StarBiz .
He added that the company was currently one of the top five mobile content companies globally.
It recorded pre-tax profit of about £3mil for its financial year ended Dec 31, 2004.
"This year, we are looking at a much higher profit. The company has
been doubling its profits every year since the inception of the
business. We approach our business from an editorial standpoint,"
said Higginson, who himself was involved in the magazine publishing
business, prior to setting up MonsterMob.
What the company is really aiming for is to build a complete Internet
experience on the mobile - complete with updated news as found in
magazines and other editorial sources, according to Higginson.
"Imagine never having to go to magazine stores and having all the
latest news non-stop via your mobile phone. That is the kind of
experience we are trying to create," he explained.
The company, founded in late 2000, has presence in the Americas and Europe.
Higginson said that in line with the company's aim of providing a complete Internet experience for its
subscribers, the company was currently working on perfecting full-length movie tracks for mobiles.
These will be for the more developed markets like Britain.
Higginson said he hoped that the other markets would follow suit.
Commenting on the company's recent acquisition activities, Higginson said it made a voluntary takeover
offer for the remaining 70% stake (70.09 million shares) in Mesdaq-listed UnrealMind
Interactive Bhd to be carried out via a cash offer or share swap. It currently owns 30 million shares in
UnrealMind, a local mobile content and service provider.
The whole acquisition process should be completed by June this year, he said, adding that the
Martin Higginson
company was currently awaiting approval from the Securities Commission.
The acquisition, according to Higginson, is part of the company's goal to establish its presence in the
South-East region.
Asked on its choice of UnrealMind, he said the company (UnrealMind) really believed in the
MonsterMob story and that it had all the talents and skills to help MonsterMob grow its business in
the region.
The acquisition would really help MonsterMob strengthen its position in the region, he added.
On future plans for both companies, Higginson said they were
looking forward to developing a global brand or offering, which
would allow them to deliver quality global content to the
Malaysian market.
He said UnrealMind would be able to add local content to the
offering, thus delivering a true quality content offering to the end
user.
Higginson said by being part of a larger group, UnrealMind
would have access to some of the best content available globally
and this would enable it to provide consumers the best possible
experience.
MonsterMob had made its maiden foray into the region last
month when it acquired Information Gateway, one of the Philippines' leading mobile content and
entertainment companies, with over 10 million subscribers and exclusive movie rights.
On its US operations, Higginson said MonsterMob had acquired 9 Squared, a US-based supplier of
mobile entertainment services last year. Currently, 9 Squared is one of the top revenue generators for
the company, with over one million music downloads per month.
"In Europe, the company operates in Britain, Eire, the Netherlands and the Scandinavian countries
where it has over 400,000 subscribers. We expect about half a million subscribers by year-end and are
targeting quality customers," said Higginson.
He said the ways in which the company could position itself to meet the intense competition was by
understanding what consumers wanted and striving to gain the trust and loyalty of current and wouldbe
subscribers.
"When we get people to subscribe, we start building trust and the more we build trust, the more we
can build love. When I say love, I mean association with the human heart.
"You most certainly won't buy a cheap product because you are in love with it, you buy it because it
is cheap. Likewise, you will buy an expensive product because you really like it. We want our
subscribers to have an emotional attachment to our brand of products and services," he said.
Commenting on the mobile content industry on the whole, Higginson said: "I think it's a really
exciting industry. As market needs become more sophisticated, there is a demand for higher quality
services. We are at the forefront of something which is really going to change the way people
communicate."
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